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FACIAL EXPRESSIONS | Emoting Robots

10/1/2018

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Robot FACES of the Future
THE KEY CONCEPT :  Today's most expressive robot faces are fully digital and animated, like video games or CG movie characters.
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Figure 1. "Machine-Man," the Budapest Robot, 1937
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Figure 2. "Robby the Robot," from "Forbidden Planet," 1956
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Figure 3. "Buddy," ​the Emotional Robot, 2018
A MACHINE IN THE IMAGE OF MAN
From the beginning of modern robotics (1930s), most robots came with faces.  After all, they were machines intended to do what people did, only better. Their human-based design invariably included arms, legs, torso, and head.  But, until recently, robot faces were rigid and inexpressive. (See Figs.1 & 2.) The technology simply did not exist for a more sophisticated solution. 

Today, that is changing, and rapidly.  Many robots, at the high and low ends of the market, now come equipped with some sort of expressive face, although most of the products leave something to be desired.
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In this and upcoming blogs, I look at examples of robotic faces based on the concept that we all respond to them just as we do any other humanoid facial configuration: looking for cues as to the creature’s emotional state. Regardless of brand or design/production strategy, I look at the principles that we can apply to judging the  emotive qualities expressed in different robot faces, which won't change even as the specific products do.
​MULTIPLE STRATEGIES for ROBOT FACES
Robot designers pursue a variety of strategies when it comes to the robotic face. 

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At the very high end developers have created a variety of life-sized, humanoid robots whose faces attempt to precisely mimic that of a real person, complete with blinking eyelids, eye crinkles, brow raising, and smiling mouths. These designers are betting that the creepiness factor of their creations' slightly “off” facial dynamics will be compensated by the novelty of relating to a machine that moves, gestures, and talks with all the personality and sophisticated language that modern algorithms can muster.  ​​

At the other end of the market, manufacturers are rushing to produce lower-priced, extremely stylized robots with a limited expressive range. These robots interact with useful actions, vocalizations, and increasingly sophisticated artificial intelligence.

The field is so new that no one is quite sure which designs will prove the most salable, or what market these robots are most likely to serve -  Senior companion? Security guard? Child playmate? Home automaton?​ ​
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Figure 4.  "Sophia" developed by David Hanson of Hanson Robotics Ltd., a Hong Kong-based engineering & robotics company. See "Sophia" in action here.
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Figure 5. "Otto" Personal Assistant by Samsung. See the prototype of "Otto" in action here. 
FIVE CATEGORIES of ROBOT FACES

​HYPER-REALISTIC
It’s tempting to dismiss life-sized, hyper-realistic robots as up against the insuperable barrier of the Uncanny Valley. (See Figs. 4 & 6) Similar creepiness has clung to animatronic characters (i.e. Abraham Lincoln at Disneyland) for decades.  But the progress that robotics developers have made in marrying their human-like faces with soft plastic skin, sophisticated body language and AI-driven speech can’t be underestimated; the robot in Figure 6 reads the news on Japanese TV!

PRO: The idea of a mechanical man has fascinated humanity for centuries, and an uber-successful version would be an enormous conceptual breakthrough.  The whole world would be watching.

CON:
Scary, creepy, and unnecessary, besides being light years from successful realization.  And, did I mention the $$$$$$$?
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Figure 6. "Kodomoroid" developed by Hiroshi Ishiguro, Director of the Intelligent Robotics Laboratory at Osaka University, Japan. See "Kodomoroid" in action here.


​ABSTRACT
These robots come with heads where there are no recognizable features at all, but simply an abstract element which focuses our attention on the robots' interactive center, and is suggestive (of an eye, for example) without being descriptive.

PRO: Who says an interactive device has to have a face?  Smartphones don’t; PCs and radios don’t.  Making the interface abstract allows the user to  project a personality of their creating onto the device, without having to respond to a halfway version of a face.​

​CON: Boring, predictable, and has a very stilted response to situations/people.  Can’t empathize with the user.
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Figure 7.  "Jibo" Social Robot developed by MIT professor, Cynthia Breazeal. See "Jibo" Social Robot in action here. 


​ELECTRO-MECHANICAL
A modern-day Tin Man from the Wizard of Oz, these heads attempt to use motorized, dimensional elements to stand in for eyes, brows, and mouth.  The purely mechanical face seems like a real long shot to catch on, with motorized, rotating eyes and rigid mouths.

PRO: There’s a reason so many sci-fi robots were mechanical men – we love the idea of an inanimate object being invested with life.  Moving faces that flap and whir are simply cool.​

​CON
: The facial poses are limited, and will repeat themselves endlessly.  You can’t upgrade a mechanical face; it has to be entirely replaced.
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Figure 8. "RoboThespian" by Engineered Arts in the UK. See "RoboThespian" in action here.


​ANIMATED SCREEN
These robots have a tablet-like screen where a digital, stylized face is displayed for interactive purposes.  The graphical face can disappear and be replaced by video images, photographs, or text-and-image digital content.  

PRO: We already know how to do this. CG animators and game designers will create better and better facial expressions and upgrades will be seamless.  There are no limits to variety, speed of response, or sophistication.

​CON
: The rest of the robot exists as a dimensional, mechanical object; the  screen-based face reminds us that we're interacting with what is essentially a tablet on wheels.  
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Figure 9.  "Cutan" 3D robot, designed by Vladyslav Ociacia, founder of Buyourobot in Ukraine.


​HYBRID
These are heads which combine “soft” digital features (brows and mouth) with hard plastic mechanical eyes and lids for a strange combination of  the attributes of a doll and a digital device.
​

PRO: A mechanical man humanized by more malleable light-based features.  3-dimensional and 2-dimensional actions combined, getting the benefits of each.

​CON
: Hybrid faces don't integrate in a convincing way – the fact that there are two entirely different systems at work limits the effectiveness of the face as a whole.  The digital elements will never modify the limited physical elements, and vice versa.  We don’t quite buy into the full sentience of the resulting face. 
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Figure 10.  "iCub" designed by a consortium of 11 partners guided by the Italian Institute of Technology. See "iCub" in action here.
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Figure 11.  "iCub" is the most sophisticated of the robot faces that combines “soft” digital features (brows and mouth) with mechanical eyes and lids.  Nonetheless, I find these expressions very underwhelming.  

WHO'S WINNING THE ROBOT RACE?
For me, there is already a clear winner among these strategies - the Animated Screen. If you’re an animator looking to design a robot face, the other low-end approaches are challenged by major physical hurdles, without a corresponding benefit; why not go digital?

"Buddy" (Figs. 3 and 12) is, by far, the best current product in terms of its appeal.  The French-based developers seem to be more aware of the importance of facial expressions than the other engineering teams. The hit "Buddy" made at the most recent CES event was surely related to its empathetic responsiveness.
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Figure 12. The winner?  "Buddy,' designed by Blue Frog Robotics, is both the cutest of the current crop of home robots (a descriptor that comes up frequently) as well as by far the most evolved in terms of expressions. His home page includes an array of cardinal expressions, clearly something on the mind of his designers.  These highly-stylized "Buddy" faces are age-appropriate, assuming the intended effect is that of a rather moody child. See "Buddy" in action here.
In a later blog, I’ll work within the limitations of different designs to see what better versions are possible.  More to come!
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CREDITS : Figure 1. “Machine-Man,” aka the Budapest Robot, developed by Hungarian engineers, László Zelenka and Sándor Bortnyik, and exhibited in Paris at the 1937 International Exposition dedicated to Art and Technology in Modern Life. Image source from “Robots: Fact, Fiction and Prediction” by Jasia Reichardt; Figure 2. “Robby the Robot,” a science fiction icon who first appeared in the 1956 MGM film “Forbidden Planet.” The robot was developed from sketches by production designer Arnold “Buddy” Gillespie, art director Arthur Lonergan, and writer Irving Block. These concepts were refined by production illustrator Mentor Huebner and perfected by MGM staff production draughtsman and mechanical designer Robert Kinoshita; Figure 3. “Buddy, the Emotional Robot” developed by Blue Frog Robotics; Figure 4. “Sophia,” developed by Hanson Robotics; Figure 5. “Otto,” prototype demonstrated at the Samsung 2016 developers conference to demonstrate the company’s new ARTIK Internet of Things platform; Figure 6. “Kodomoroid,” android robot developed by Hiroshi Ishiguro of Hiroshi Ishiguro Laboratories, as the Director of the Intelligent Robotics Laboratory, part of the Department of Systems Innovation in the Graduate School of Engineering Science at Osaka University, Japan. Figure 7. “Jibo,” conceived by MIT Professor Cynthia Breazeal, developed by Huge Design and retailed at Jibo.com; Figure 8. “RoboThespian,” developed by Engineered Arts in Cornwall, England; Figure 9. “Cutan,” developed by Vladyslav Ociacia and retailed at www.buyourobot.com in Kiev, Ukraine; Figure 10. “iCub,” created in 2009 under the direction of Research Director Giorgio Metta at the Istituto Italiano di Tecnologia Central Research Lab, Geneva; Figure 11. “iCub” facial expression chart from a paper presented at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Workshop on Bio-inspired Social Robot Learning in Home Scenarios in October 2016 in Hamburg,  Germany: “iCub: Learning Emotion Expressions using Human Reward,” by Nikhil Churamani, Francisco Cruz, Sasha Griffiths and Pablo Barros; Figure 12. “Buddy” facial expressions, found on-line here. 
1 Comment
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8/12/2022 04:21:01 am

Facial expressions are one of the most important aspects of human communication. They allow us to communicate our emotions and intentions in a variety of situations, from happy to angry, sad to excited. The human face is a complex system that can express a range of emotions: sadness, happiness, anger and fear just to name a few.

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